Town: Shenzäq Ach Ckez

Shenzäq Ach Ckez

Shenzäq Ach Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceHalähÿhvwu Kingdom
Sub ProvenceOlëvia County
RegionVahidï-senk Meadows
Founded1327
Community LeaderJarl Trtconka Phodnezerf
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation5894 m (19337 ft)
Average Yearly Precipitation192 cm/y (75 in/y)
Population1187
Population Density237 people per km2 (593 people per mi2)
Town AuraConjuration
Naming
Native nameShenzäq Ach Ckez
Pronunciation/luːgh/ /ach/
Direct Translation[gold] [factor; variable]
Translation[Not Yet Translated]

Shenzäq Ach Ckez (/luːgh/ /ach/ [gold] [factor; variable]) is a subtropical Town located in Olëvia County, Halähÿhvwu Kingdom, within the United Kingdom of Undermountain.

The name Shenzäq Ach Ckez is derived from the Dwarven language, as Shenzäq Ach Ckez was founded by Nrelî Zÿhndtubqugbuhez, who was culturaly Dwarvern.

Climate

Shenzäq Ach Ckez has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Shenzäq Ach Ckez receives an average of 192 cm/y (75 in/y) of precipitation, most of which comes in the form of rain during the fall. Shenzäq Ach Ckez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5894 m (19337 ft) above sea level.

Overview

Shenzäq Ach Ckez was founded durring the early 14th century in fall of the year 1327, by Nrelî Zÿhndtubqugbuhez. The establishment of the new community went well, with no major obsticles durring construction.

Shenzäq Ach Ckez was built using the conventions of Dwarvern durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Shenzäq Ach Ckez is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Shenzäq Ach Ckez is buildings are arranged arrounded highly ordered system of narrow packed earth streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Shenzäq Ach Ckez's frontieer-style defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

The first thing you notice about Shenzäq Ach Ckez is the large sign at the entrance welcoming you to their humble town. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.

Civic Infrastructure

Shenzäq Ach Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Shenzäq Ach Ckez.

Shenzäq Ach Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Shenzäq Ach Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shenzäq Ach Ckez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shenzäq Ach Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Shenzäq Ach Ckez's public wards, blessings, and other arcane systems.

Shenzäq Ach Ckez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Shenzäq Ach Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Shenzäq Ach Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Shenzäq Ach Ckez's garrison was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, spring is long in Shenzäq Ach Ckez.

The Bloodbrush near Shenzäq Ach Ckez are known to be a mutant strain of the creature.

Shenzäq Ach Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Transmutation energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4831 m2
    • Cattle and Similar Creatures: 296
    • Poultry: 3561
    • Swine: 237
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 118

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

360 of Shenzäq Ach Ckez's population work within a Foundational Occupation.

733 of Shenzäq Ach Ckez's population do not work in a formal occupation, but do contribute to the local economy. 94 (8%) are noncontributers.

Points of Interest

POI

History

Shenzäq Ach Ckez used to be much richer, but something happened in the last (746 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century Shenzäq Ach Ckez was struck by a devistating earthquake. The quake brought ruin to Shenzäq Ach Ckez, which lost 203 people, 103 livestock, and 43 buildings in the earthquake. The day of the quake is remembered by many as Ill Tides's Day.

History